Three out of five of Work of Fiction’s puzzles are starting to function.
I’m also considering dropping five puzzles so I have 20 solid ones total. Four sets of five puzzles instead of five sets of five puzzles. Once you beat four out of five in a set, you unlock the next set. This way there’s always at least one other puzzle you can work on if you’re stuck, and all five puzzles are different styles of puzzle solving, so hopefully this is enough to avoid lots of potential ragequits. Also this means that in order to beat the game at all, you have to beat at least 16 puzzles.
Here’s a few vague screenshots of the first three puzzles. Keep in mind that these are all pretty abstract, so fret not if you don’t understand what’s going on. Also they’re pixellated on purpose.
Startling how quickly I’m getting through this project now that I’m just doing it myself.
Also, I got an update on the Company port to the iPhone–It’s starting to work, but the physics are still a bit wonky. Either way–progress! I wonder when it’ll be done? And I wonder how well it’ll do? I’m a little nervous about it because Company isn’t the kind of game that I think of when I think “iPhone game.” Stuff like Angry Birds is best suited, where the game is tuned to be playable for very short amounts of time. Company is only one little experience, and it only lasts half an hour…will anyone buy this thing?