A bunch of screenshots

posted in: Unity | 1

Hello everybody.  I just noticed that I haven’t put up any screenshots of normal gameplay in a really long time, so here’s a few to chew on.  I just hooked up a prettier-looking setup for the interior grey walls, so they’re generally slimmer and trimmer.  There’s also a load of other little visual changes, so be sure to click these for full size images.

First, three simple levels…

Next, let’s take a closer look at the new walls.  The placement still works like before, but now there are five possible graphics for each wall tile:

Previously, every wall tile looked like the big blocky one. second from the right.

Here’s a shot of a building with only the walls, for the sake of clarity:

And finally, here’s a picture of the current largest possible building, set to the highest possible difficulty…

I’m still hoping to have a playable version online some time soon, but I’ll most likely put up a narrated gameplay video before that happens.

One Response

  1. Why even bother having lamps in some of the rooms if they don’t work? Why is all the lighting coming from just one direction? Why is there fog at all?

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