Here’s a quick screenshot of how the fishing game’s store is coming along. I like it so far! (edit) And here’s a picture of what gameplay looks like at this point. Bubbles everywhere!
I’ve been quietly tinkering away on a deep sea fishing game lately. Fix is still under way and moving along wonderfully (and my artist is settled down for a while again, so he can do more work and we can … Continued
Sorry I haven’t posted anything in a while. Fix is still coming along nicely, but I don’t have anything to show for it at the moment. I’ll most likely put up a video to explain some features soon, but I … Continued
I started working on the terrain rendering for Fix today. The general idea is to make it similar to how I did it in Company, but update it to support more gameplay features and overall coolness. Aside from that, I’ve … Continued
I think this is the fifth time I’ve tried making the smoke for Fix work. It’s been slowly getting closer and closer to something usable for a full game, and I think this version is finally the one! It’s very … Continued
Hey everybody, the game’s finally out. You can play it here. I’ll start putting it up on other websites (Newgrounds, Kongregate, etc) soon. This means that now, it’s time to start working on a new project. I’ve narrowed it down … Continued
I’ve been sick for a few days, which is Cantonese for “I haven’t been able to get anything done.” I’m feeling better now, though, and today’s my first day back at work. Work of Fiction now has twenty solid levels. … Continued
Work of Fiction is still coming along. 19 out of 20 levels are finished at this point. The main menu and level select work (and they’re kind of awesome). The writing may or may not be done. Can’t be long … Continued