Freelance Chemist is getting closer and closer to completion…at this point, there are two puzzles that I still want to revise, but other than that, the only notable stuff left over is implementing the audio and visual assets as they roll in.
I spent today banging out the last major code hurdle – a pause screen/options menu. Here’s how it’s looking:
Shocking! Controversial! International Gaming Publication Weekly calls it “pretty much just an options menu, and not really newsworthy at this time.”
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.