As it stands, I’ve got three games that have good stories but no gameplay yet. Here’s a quick runthrough of them. These will most likely be the last three games for my contract with Armor, unless something cooler comes around.
1) Chivalry is Dead
This is a game about the roles we put ourselves in, and the relationships we form with each other. The White Knight feels obligated to save the princess from the castle, mostly because he knows that this is the sort of thing that the White Knight is supposed to be doing. CiD sits somewhere between drama and dark humor at this point–I’ll very likely shift it more towards dark humor as I continue to write for it.
2) Fix
Fix may or may not be a prequel to Company. I haven’t decided yet. Limbo has put me in a “whole game in one level” mood, so that’s how Fix plays. If it ends up being a prequel, then you’ll be playing as Kathryn. Either way, the game features a recurring motif of the player occasionally passing through a strangely realistic house, and watching it slowly become more and more decrepit as you get through the game. Braid is to Company as Limbo is to Fix.
3) Grief
In development hell for quite a while now, but still present. I’m taking a break from this one to work on one of the other two first, because the gameplay that was coming along just plain old wasn’t good enough. It wasn’t fresh enough, it wasn’t satisfying enough. Wasn’t anything special, and that’s no good, so I’ll let it sit on the back burner for now, until I figure out something better.
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.