Finally home.

posted in: Uncategorized | 0

First of all, if you own an XBox, stop reading this, because I have something more important for you to do:  Go buy Limbo.  Play it right now.  It’s $15, and it’s better than every game I’ve ever made, and it’s better than every game that I’ve ever played.

Anyway, I’m back from Edmonton, now, which means I’m back to my own work.  I’m still in a state of never being actually satisfied with how Grief plays, so I’m gonna let the project rest for a bit and work on something else.  The script is mostly finished, and I like it a lot, so that’s all good.  The gameplay needs, once again, to be redesigned, though.  Best course of action that I can see is to let the ideas churn for the time being, and work on another game for my contract with Armor.

At the moment, I’m calling this new game “Chivalry is Dead.”  More details when things start to come together.

No posts in a while…

posted in: Uncategorized | 0

So I’ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I’ve gotten kinda behind on updating the site.  Well, if you were hoping for that to change, I’ve got some bad news, and I assume you can figure out what it is.

I’m spending the month in Edmonton, working for MaxGames on a sequel to Stick War (which in turn is a sequel to an old game of mine, called Champion).  You can read about what we’re working on at StickWar.com, but this site will be left alone for the time being.

Tally-ho!

Starting over…

posted in: Uncategorized | 0

So, to start off with a summary, I started over with a lot of the work on Grief.  The engine wasn’t fast enough, and the script wasn’t tight enough.  Got a shitload of work done on both over the past week or so (since from now until June, this is the only thing that I have to work on, at all).  You can see where the new engine in the Grief Demo tab, up top.  The character works way better than before, and that’s a really big improvement in my eyes.  This is the third time I’ve tried making a platformer with Box2D, and I think I might have really gotten it down now.  The way he works is at least vaguely interesting, so I’ll probably write something about it in the near future.

Also, I hooked up the Jack animations from Company so that he wouldn’t be a green rectangle anymore.  Once I find a character artist, I’ll get the actual game art put in.

Everything is working better than before, and I’m satisfied.

A poem.

posted in: Flash | 0

I don’t get all that much fanmade content (excluding the extremely badass Spewer tattoo), but someone just sent me a poem that they wrote about Company, and I figured I’d share it with the class.  Props to Kevin Hoecherl, you’re pretty awesome!

“the company of myself”

a finite square of greenest grass
with two flowers separate, alone, at last
united in loneliness, colorful solidarity
holding aloft their petals in a sorrowful scene

perfectly matched to complete any trial
hearts synced together, relying on each other for survival
a perfect hideaway, kept in a safe place
until today i awoke, to find its loss without a trace

now only the companionship of myself in this solitude
the remorse for what i was unable to do
as the dawn breaks, the stars fade to gray
and all thats left is the meaningless charade

repetitious shadows that deliver me safely
along with overwhelming guilt that enslaves me daily
two flowers remain, a testament to all we went through
but i miss you. i miss you. i miss you

Viricide Releases.

posted in: Flash | 27

Viricide has been packed up and sent off into the real world, so you’ll hopefully be seeing it on various game sites pretty soon.  At the time of writing this, it’s on at least Armor and Kongregate.  Reviews are about where I expected–Generally, people like it, but it’s not for everyone and some people dislike certain things here and there.  There are plenty of positive reviews, but those are no fun, so here’s a sampling of the negative ones, courtesy of ArmorGames.com and its userbase.

What an emo game writer…

This got fucking depressing towards the end

gay

storyline makes no sense

I very don’t like this game

Fun, but not that fun at the same time.

The tiny enemy is the worst bastard ever in a flash game.

holy cow she sounds like oprah

boring
and graphic is dumb
voice is dumb

Bad game, using mouse for shooting just plain sucks

I like the chalkboard sound before the armor games logo thats about it.

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One Response

  1. Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.

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