Okay, tons of updates, but they’re not all about Not the Robots.
First of all, I got accepted into a really cool incubator program in Seattle called HouseOGames. David Carney is taking part, too, which means that after years upon years of working together, we’ve actually started working in person. We’ve also finally heard each other’s voices, which is an interesting change…
One element of this is that Robots has a pseudopublisher (tiny Build, the folks behind No Time To Explain), which will allow us to get the game onto Steam. Score!
I’ve only been here for a week or so, and only three out of the seven participants have landed so far, but it’s easily been the most productive gamedev week that I can remember. We’ve got a really impressive level of access to industry people, devices, software, etc. Time to get shit done!
I made some really satisfying changes to the music mixing system and we’ve got almost all of the game’s sound effects prototyped. Some of them will need to be replaced, but many are already sounding good enough to be included in the finished game. We’ll put up a video to show how it’s coming along soon!
The current goal is to have Not the Robots ready to release by my birthday, which is October 14th.
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.