Gameplay Alpha Number 3

posted in: Unity | 3

Some more updates for you:

  • Some new types of furniture

– Two new desks

Two new PCs and a new computer monitor

Two new floor lamps (removed that awkward rectangular one)

– An update to the vending machine

  • Some new decorative props (little desk plants, pencils, stacks of paper, etc)
  • Heavily revised furniture spawning code

– Significantly more accurate furniture density

– Buildings pick a personal subset of the overall furniture list

– Individual rooms inside of a level pick a subset of the building’s subset of the overall furniture list

  • Challenge levels unlock earlier:  Levels 1-4 unlock at Progress Level 2
  • Various other minor bugfixes, tweaks, and optimizations

Download links:

Windows

Windows (64 bit)

Mac

Linux

Web Player

New alpha build for you

posted in: Unity | 4

Got some little updates for you – if you played the alpha before, your content unlock progress and settings and such should still work with this new version.

Some of the stuff that’s new:

– Some new furniture and doodad models

– Amount of furniture placed in a room is much more consistent than before

– Each building selects a small set of furniture pieces and only uses those

– Sentries now only teleport furniture around when their red light is flashing

– Various other minor tweaks/bugfixes/clarifications

Windows

Windows (64 bit)

Mac

Linux

Web

And one for Thursday, too

posted in: Unity | 2

Here are the links to the public testing version of Not the Robots.  About time!

Windows

Windows (64 bit)

Mac

Linux

A very special prize will be awarded to the first person who can play the alpha version enough to unlock all 24 levels of gameplay content and tell me about their experience.

I’ve heard that there are some issues when running the game with more than one monitor – if you can give me any information about running it with a setup like this, please let me know!

Oh and that video should still be coming along soon, too.

A little surprise for your Wednesday

posted in: Unity | 3

I’ve had less stuff to work on lately than usual because the stealth game is still approaching its testing milestone, so I’ve got a bunch of to-do lists that I can’t work on quite yet, and instead I’ve had some extra working time left over.  So basically, during this past week I made a little micro-project.  It’s up on Kongregate and it’s called “TURBO GORE RATED M.”

Enjoy!

 

 

 

 

 

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One Response

  1. Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.

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