January 26th: The end of Design Levels December.

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So…it took about twice as long as I was expecting, but I just finished the 40th level for Company’s prequel.  I’m still probably going to revise things here and there, but there are 40 functioning levels and all of the … Continued

More levels…

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Level design continues.  I just finished the 37th out of 40!  Some of you might note some familiarity in this one… As has been the norm lately, this level doesn’t have any detail objects yet, so the final version will … Continued

Swampiness

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First things first:  We’re now up to 24 properly dressed levels.  They look awesome.  Go team! I’m still revising nine more levels after the dressed ones, and then there are seven remaining that don’t exist at all yet.  We’re getting close! … Continued

Level dressing

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Hey there–hope your years are off to a collectively good start! First off, lookie there, our “beginning of the year” deadline has whizzed by.  What a surprise!  It’s all good, though–we’re continuing to make solid progress, and we’re getting closer … Continued

Preloader Hijinks

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Normally, the preloader is one of the very last parts of the game that I write.  It’s just a loading bar, so it never seems like the Most Important Thing To Do, but as a result, I always just slap … Continued

Happy Holidays

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I hope everyone’s having a nice winter, and if Christmas is your thing, merry Christmas!  Please be sure to thank everyone thoroughly and sincerely if you get any presents. Here’s a screenshot of the (work-in-progress) visuals for Chapter 4, “The … Continued

Design-Levels-December continues…

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I’m still at a loss for a title, but as of now, I’ve got 23 functional levels for Company’s prequel (and they’re coming along beautifully!).  This means I’m more than halfway there!  Ben Jelter has mainly been working on end-of-chapter … Continued

Chapter One rough drafts

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Hey everybody.  I’ve finally (!!!) started working on levels for the prequel to The Company of Myself.  I’ve got a nice roadmap for all 40 planned levels, and I have at least a rough plan for almost all of the … Continued

AI for Fix

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Fair warning:  The following is a lengthy deconstruction of a very simple idea (“NPCs that walk around on their own and stuff”).  If you just want to see a video of the system in action, you can go here.  _____________________________________ … Continued

A screenshot of some words

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There’s some kind of joke about a picture and a thousand words here, but I can’t seem to find it. Anyway, hello again!  I’ve been starting to work on the dialogue mechanics for Fix, and I’ve got a nice little … Continued

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