Pieces start to fit together.

posted in: Uncategorized | 0

Give the Breach 3 demo another try.  It’s got some new goodies, including a more standard level progression (no more of that slider business) and some personality.  The game is now set inside of an AI, where you are tasked … Continued

The sense of progress.

posted in: Flash | 2

Most of my dev time lately has been spent on Breach 3, which won’t be called Breach 3, but that’s still what it is, so whatever.  YFYIAR is pretty close to being done, and at this point I’m waiting on … Continued

Some insights about loud things.

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I’ve gotten some questions lately about the gun in Grief.  The general consensus is that Company was a quiet, thoughtful game, so why is the sequel going to be a mindless shooter oh god it’s going to be horrible why … Continued