Heyo! UntitledBulletHell.com now has a final title, and it’s up on Greenlight. It’s called Titanium Frontier – give us a vote if you’d like to see it sold on Steam!
Part of the single player campaign in UntitledBulletHell.com (…new title soon) calls for 3D flyover views of 19 different cities. This is a gargantuan art task for a team of our size (…two), so I’ve been making a procedural-generation-powered tool … Continued
Heyo, I’ve got a few shots of some more world map progress. First, another update to the swamp zone – everything was looking a little low to the ground, so I added some droopy trees to act as larger landmark-style … Continued
I’ve been working on some art assets – primarily, more progress on the world map and some proper visuals for the in-game enemies. The different tiers of hostile minions are color-coded now to help show their purposes, so the $60 … Continued
It’s April 1st and that means I’m supposed to say something zany and out-of-character. Hurr durr, from now on I only make Free-To-Pay games exclusive to Ubuntu Christian Edition. Anyway, here are some pictures of the world map in Unity’s … Continued
So the game from the previous post, which is temporarily called UntitledBulletHell.com, started as a purely local-multiplayer game. At a certain point I started feeling like this was a little too risky since the only platform we know we’re targeting … Continued
So…I haven’t posted much of anything here about this game I’m making after Robots. It doesn’t have a final title yet, but for now we’re calling it UntitledBulletHell.com. Here’s a quick video where David (the sound guy) and I explain … Continued