Sand update

posted in: Unity, | 4

I spent some more time working on the sand shader for the desert zone – here’s a little animation of how it’s looking: Nothing else to show for the moment – happy Friday

Three quick screenshots

posted in: Unity, | 0

Heyo, I’ve got a few shots of some more world map progress. First, another update to the swamp zone – everything was looking a little low to the ground, so I added some droopy trees to act as larger landmark-style … Continued

Enemies and swampiness

posted in: Unity, | 0

I’ve been working on some art assets – primarily, more progress on the world map and some proper visuals for the in-game enemies. The different tiers of hostile minions are color-coded now to help show their purposes, so the $60 … Continued