Tinting and color schemes

posted in: Unity | 1

Hello again!  Got another art update for the stealth game.  The biggest new feature is automatic tinting, so different buildings can have their own color schemes.  The three colored bars on the outer walls are the building’s main colors, and … Continued

Another screenie…

posted in: Unity | 2

It’s only been a day, but I worked a bunch on the aesthetics for the stealth game starting immediately after I posted the previous screenshot, so here’s a new one.  I’m running the trial for Unity Pro now, so I … Continued

Something mysterious…

posted in: Unity | 1

Sorry about the total lack of posts so far this month.  Been busy.  Here’s a screenshot.  Lots of stuff is still very much placeholder art, as should be expected. It’s a roguelike that’s wrapped around stealth gameplay instead of normal … Continued

On crushing; smashing

posted in: Unity | 2

TrashTech is finally released–go play it on Kongregate! In other news, I scrapped the brawler idea, but I’ve got something way better instead.  It’s a stealth game, and it’s been testing really well…I’ll have a bunch of things to say … Continued