Hey everyone. I’ve been working a lot on the terrain rendering for Fix lately, and I think it’s looking pretty spiffy. Here’s a step-by-step rundown of how it gets from tile map to final image.
I started working on the terrain rendering for Fix today. The general idea is to make it similar to how I did it in Company, but update it to support more gameplay features and overall coolness. Aside from that, I’ve … Continued