Something else

posted in: Freelance Chemist, Unity | 1

The fluid puzzler is still making good progress – I made a first draft of the last missing puzzle yesterday, so now it’s all playtesting, revising, polishing, putting in stuff from the other team members as it arrives (audio, visual art, … Continued

Fullscreen shaders

posted in: Freelance Chemist, Unity | 2

Heyo – got another update that’s a little more…uh, visually interesting. Specifically, the fluid game is going to have two segments that use fullscreen shader effects: one’s a flashback and has that classic “degraded film” effect going on, and the other … Continued

A vague progress report

posted in: Unity | 2

The fluid puzzler is coming along really well!  Since it’s a short-form puzzle game, I don’t want to show too much of its actual content for fear of ruining some of the fun.  The current plan is to have 21 levels, and … Continued