Quick notes
Hey hey – as usual, it’s been a little while. Right to business: Freelance Chemist is in a weird spot. I like the game, but the types of puzzles it contains are definitely not for everyone, and the storyline seems … Continued
Hey hey – as usual, it’s been a little while. Right to business: Freelance Chemist is in a weird spot. I like the game, but the types of puzzles it contains are definitely not for everyone, and the storyline seems … Continued
Freelance Chemist is getting closer and closer to completion…at this point, there are two puzzles that I still want to revise, but other than that, the only notable stuff left over is implementing the audio and visual assets as they … Continued
Heyo – the fluid game (which, if you haven’t been reading the post categories, is going to be titled “Freelance Chemist”) has been making more steady progress, though I’ve also started working on a contract programming job, so I can’t … Continued
Explaining what’s going on here would be a spoiler, but the short version is that I’ve been doing some 3D modeling and learning to use the lightmapping tools in Unity.
The fluid puzzler is still making good progress – I made a first draft of the last missing puzzle yesterday, so now it’s all playtesting, revising, polishing, putting in stuff from the other team members as it arrives (audio, visual art, … Continued
Heyo – got another update that’s a little more…uh, visually interesting. Specifically, the fluid game is going to have two segments that use fullscreen shader effects: one’s a flashback and has that classic “degraded film” effect going on, and the other … Continued