Preloader Hijinks
Normally, the preloader is one of the very last parts of the game that I write. It’s just a loading bar, so it never seems like the Most Important Thing To Do, but as a result, I always just slap … Continued
Normally, the preloader is one of the very last parts of the game that I write. It’s just a loading bar, so it never seems like the Most Important Thing To Do, but as a result, I always just slap … Continued
I hope everyone’s having a nice winter, and if Christmas is your thing, merry Christmas! Please be sure to thank everyone thoroughly and sincerely if you get any presents. Here’s a screenshot of the (work-in-progress) visuals for Chapter 4, “The … Continued
I’m still at a loss for a title, but as of now, I’ve got 23 functional levels for Company’s prequel (and they’re coming along beautifully!). This means I’m more than halfway there! Ben Jelter has mainly been working on end-of-chapter … Continued
Hey everybody. I’ve finally (!!!) started working on levels for the prequel to The Company of Myself. I’ve got a nice roadmap for all 40 planned levels, and I have at least a rough plan for almost all of the … Continued