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posted in: Flash | 0

Ahoy there!  Edmund McMillen is about to release a compilation of a bunch of upgraded versions of his old Flash work.  One of those old works is Spewer, which means I get to be involved!  The new version of Spewer runs … Viagra without prescription

Brace for impact

posted in: Flash | 0

Release day is tomorrow!  The game goes up on Armor first, and it’ll start appearing on other sites after two weeks or so. I don’t really have anything else to say about it for now.  Let’s all wish the game … Continued

Release date?

posted in: Flash | 0

David’s audio is done!  This game is looking suspiciously complete… Speaking of which, Fixation will release on ArmorGames.com on March 20th.  Tell your friends!

Nocturnal Blog’s preview of Fixation

posted in: Flash | 3

Damn people, just read this thing.  It’s so very well written, and I think it gives a really accurate and detailed taste of the game without spoiling anything. Do it to it!

Music is finished!

posted in: Flash | 4

David just finished up all of the music for Fixation.  He made TEN tracks for the game!  There’s a long loop for each of the five gameplay settings and five more (shorter) loops specially made for certain story points.  For … Continued

Almost time

posted in: Flash | 0

First things first:  It looks like Fixation will be complete some time next week.  Ben’s finished with all of the art assets, the code is more or less finished, and David says he’ll have the audio finished within a few … Continued

Alpha status

posted in: Flash | 0

The prequel to The Company of Myself has reached an official “alpha” state! In general, this means that all of the features and content are in place, but things will still get tweaked and revised before the game is finished. … Continued

Menus…

posted in: Flash | 2

Since I’ve got a full collection of levels, I’ve been getting into the few remaining tasks left in the prequel’s code.  Right now, there are four important features that are still missing: A pause menu A comic strip viewer Save … Continued

January 26th: The end of Design Levels December.

posted in: Flash | 0

So…it took about twice as long as I was expecting, but I just finished the 40th level for Company’s prequel.  I’m still probably going to revise things here and there, but there are 40 functioning levels and all of the … Continued

More levels…

posted in: Flash | 0

Level design continues.  I just finished the 37th out of 40!  Some of you might note some familiarity in this one… As has been the norm lately, this level doesn’t have any detail objects yet, so the final version will … Continued