I’m pretty set in the idea of working on one of two projects that I’ve got laid out now. The first is Fix, which I explained at least vaguely in an earlier post. I’m still writing up stuff for it, and I’ve got some damn good ideas. The extreme basics of the engine work, but I’ve got a lot more to do on that front before there’s anything really presentable.
The second project might be called The Influence, and it’s a puzzle-horror game. It’s a story about the biggest fucking conspiracy ever. Like, take the sort of cheesy idea of a shadow organization, but extend it to Lovecraftian scales, where it doesn’t even really exist as a normal entity anymore. The basic goal is to make you paranoid about every single thing in your day. The enemy isn’t just everywhere. It’s everything.