First of all, if you own an XBox, stop reading this, because I have something more important for you to do: Go buy Limbo. Play it right now. It’s $15, and it’s better than every game I’ve ever made, and it’s better than every game that I’ve ever played.
Anyway, I’m back from Edmonton, now, which means I’m back to my own work. I’m still in a state of never being actually satisfied with how Grief plays, so I’m gonna let the project rest for a bit and work on something else. The script is mostly finished, and I like it a lot, so that’s all good. The gameplay needs, once again, to be redesigned, though. Best course of action that I can see is to let the ideas churn for the time being, and work on another game for my contract with Armor.
At the moment, I’m calling this new game “Chivalry is Dead.” More details when things start to come together.