Hey everyone. I’ve been working a lot on the terrain rendering for Fix lately, and I think it’s looking pretty spiffy. Here’s a step-by-step rundown of how it gets from tile map to final image.
A breakdown of Fix’s terrain (Or, How I Learned to Stop Worrying and Love the Filters)
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Dirjel
It’s nice. It gives the platforms a strong “floating” effect. Looks good.
High-Lord Vin
*finally notices the title and starts laughing*
Jordan
Well done, sire. You just gotta let go and let filter.
D
Love the title. And the filters. Can’t wait for the game.
damijin
It’s really interesting. With the drop shadow against a blue background (which makes it a rather abstract sort of sky), it gives me a feeling of a Game & Watch.