Lots of progress…

posted in: Flash | 0

Sorry I haven’t posted anything in a while.

Fix is still coming along nicely, but I don’t have anything to show for it at the moment.  I’ll most likely put up a video to explain some features soon, but I need to get some elements a little more polished before it’ll be worth showing off.  Things to expect:  character art by Ben Jelter, interactive lasers, switches/doors, and more!™

Since there’s nothing cool to see for Fix, you get a playable demo of a new prototype I’ve been tinkering with.  I don’t have a name for it yet, so for the time being, you can find it in the “fish demo” tab near the top of the page.  It involves an infinite ocean and randomly generated fishy creatures, and I think you’ll like it.

Oh, also, I took down the Grief demo because I’m not working on that game.  It was originally going to be the sequel to Company, but the story I had in mind doesn’t need to be a sequel and the gameplay wasn’t shaping up to be compelling enough.  Fix is going to be much better.

0 Responses

  1. High-Lord Vin

    switches/doors? makes me think of dwarf fortress :)

  2. Yeah, it’s way, WAY less complex than Dwarf Fortress. The doors here are really just an upgraded version of the doors in Company (they’re still 1×1 blocks, but now they can close again after they’ve been opened, and this adds a lot of new gameplay/puzzle options). Also the switches are activated by smoke, so I don’t need an extra “use” key like there was in the original.

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