Normally, the preloader is one of the very last parts of the game that I write. It’s just a loading bar, so it never seems like the Most Important Thing To Do, but as a result, I always just slap a preloader together at the tail end of the project, and I’m never particularly happy with it, but it’s Good Enough.
But no more! I took some time yesterday and today to make a really spiffy preloader for Company’s prequel. The preloader isn’t just a loading bar in this context–in an online game, it’s also the very first thing that the user sees, which means it’s a valuable chance to make a good first impression. If the user sees that special care has been put into even the loading bar at the start, then they know that I’m for real.
But enough talk–let’s play with the thing! You can move the mouse left to right to change the “loading status” (left is unloaded, right is fully loaded), and you can also move the mouse up and down for added fun. In the actual game, the horizontal control will obviously be replaced with an actual progress meter, but the vertical control is cute so I’ll be leaving it in.
Oh, and I’ve also got a possible title: “The Customs of Myself.” It’s got some class, some mystery, and it clearly recalls the original, so people are more likely to realize that the games are related without being told so. What do you think?