Happy April, everyone! Unfortunately, I don’t have any wacky fake announcements about whatever I’m working on, so hopefully you received enough shenanigans from other developers.
I do, however, have a playable demo of the first thing I’ve managed to slap together in Unity. Seems like some really powerful/awesome software so far! The most interesting part of this demo is the crosshair/camera behavior–the physics and rendering and such are built in.