The stealth game’s various menus are starting to come together pretty nicely, but they’re still not quite done. Working on interface every day was starting to wear on me a bit, so I took some time to put in a little effect for when the player steals furniture. This is the player’s primary objective, so people will be seeing this effect a whole lot – this puts quite a bit of pressure on its quality. The player character is a robot who’s melting stuff down to convert it into fuel, so hopefully this is conveyed at least a bit more clearly now.
Not the final version yet, but it’s starting to look pretty cool!
2 Responses
Gab
Looks very good. Suggestions: make it converge to the lowest point of the robot, and leave some kind of trace on the floor
Ali Bati
Very cool.. I love when you work on such details! That’s very irrelevant but I even remember the vanishing platforms in CoM when you pull a lever.