I made a new set of furniture pieces (somewhere around 30?) to help make progress in the Campaign mode feel more significant. I also tied the secondary objectives to Campaign progress, so the early levels only have a food goal, then later ones introduce the Sequence, then later ones add in the Tagger (which is easily the most demanding).
I’ll show the new furniture set in a video soon, but for now, here’s a quick screenshot. The vending machine is the only asset that only gets a texture swap instead of a whole new model, but here’s a new faceplate. Get your sip on™
One Response
Aravind
Great to see another update after quite a long break. And the new model looks quite good. It could have had some Lays in it though 😛 Any info about ETA yet? 😉