Part of the single player campaign in UntitledBulletHell.com (…new title soon) calls for 3D flyover views of 19 different cities. This is a gargantuan art task for a team of our size (…two), so I’ve been making a procedural-generation-powered tool to help with creating cityscapes out of a manageable number of art assets. These cities will only be presented as screensaver-style flyovers (since all of the core gameplay occurs out in the field), which gives the generator a ton of wiggle room to be naive and stupid about its placement rules…as long as the results are pretty from above. Here’s what a current result looks like (with all placeholder art assets):
![In its current (totally unoptimized) state, cities take 10-20 seconds to generate. Eventually I'll need to bring this down to one or two seconds on my laptop for it to be acceptable... (Click for full size)](http://www.2darray.net/wp-content/uploads/2014/05/city-with-materials-1024x481.png)
I’ve also been doing a lot of groundwork for the game’s storyline lately, since it’s nearly time to start plugging away at single player/co-op content in full force. I figured out some key narrative points about the overall setting yesterday, which will help me for…probably the entire duration of the writing process. Hooray!
Enjoy your Sunday.