The fluid puzzler is coming along really well! Since it’s a short-form puzzle game, I don’t want to show too much of its actual content for fear of ruining some of the fun. The current plan is to have 21 levels, and as of today I have 11 that have at least a first draft. Each puzzle needs to go through a few rounds of playtesting with fresh eyes, or else they’ll end up being shitty and frustrating.
We’ve found our visual artist and two voice actors, but I don’t have content from them yet, so I’ll save their intros for another time.
Here’s a quick screenshot that shows a text renderer that I implemented yesterday and today. Not the most exciting tool…but a vital one for this game. I couldn’t use Unity’s default text-mesh-generator, because it didn’t support some important features like smooth word-by-word reveals and wordwrap (which would have been a pain in the ass to work around).
Still lots to do, but progress is looking good!
Excited to the final product of the game.
I’m liking the concept behind this, excited to see the final product.