More fluid game progress

posted in: Freelance Chemist, Unity | 0

Heyo –  the fluid game (which, if you haven’t been reading the post categories, is going to be titled “Freelance Chemist”) has been making more steady progress, though I’ve also started working on a contract programming job, so I can’t focus on it exclusively anymore.  I’ve now got all of the levels prototyped, and some of them have been tested and revised enough times to be release-ready (although they still might change before it’s all said and done).

I also received some initial background art from Leah Smith, the game’s visual artist, so I have some new screenies to share!  The set that I have so far is for Chapter 2, but these screenshots are all taken from not-chapter-two levels, so eventually they’ll have different settings…but using these backgrounds everywhere has already made the game much prettier (and it makes the remaining placeholder art look more placeholdery than ever).

As usual, click an image to see it in full size.

Updated goggles, now with visual detail for the effect to play with
Updated goggles, now with visual detail for the effect to play with
A melty screen transition effect – similar to the one used in post-1.1 versions of Not the Robots, except this time it’s more doper
A new fullscreen effect for a “glitchy video feed” look

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