Freelance Chemist is getting closer and closer to completion…at this point, there are two puzzles that I still want to revise, but other than that, the only notable stuff left over is implementing the audio and visual assets as they roll in.
I spent today banging out the last major code hurdle – a pause screen/options menu. Here’s how it’s looking:
Shocking! Controversial! International Gaming Publication Weekly calls it “pretty much just an options menu, and not really newsworthy at this time.”