Fisher-Diver’s audio progress

posted in: Flash | 0

David Carney and Tristan Costanzo have been hard at work on the audio for Fisher-Diver, and it sounds fantastic!  I recorded a really quick video to show how it’s coming along.  What do you think?

More fishing, more diving

posted in: Flash | 0

I’m thinking about using the title “Fisher-Diver” now.  It’s not flashy, but it’s easy to remember, explains the main gameplay in very simple terms, and seems to be surprisingly Google-friendly.  For the moment, it’s good enough.  I might think of something better, but I’d be okay with releasing under this title.

The game has been playtesting very well in the past few days, which is extremely encouraging.  If you’d like to play the new build, hit the tab near the top of the page. David’s still working on the audio, but the music that I’ve heard so far has been the radness and he sounds really pleased with where the sound effects are going.  Even though the current version is still silent, there are various other updates throughout.  If you have any friends who’d enjoy trying it out, maybe you could ask them to give it a playthrough?  That would make you a good person.

Anyway, release can’t be too far away, now!

Yet another fishing update

posted in: Flash | 0

There’s a new version of the fishing game (is “Fishing Dream” a stupid title?) in the tab near the top of the page.  Most of the changes are focused on shaping the “fun-ness” of the gameplay.  Up until now the game has (hopefully) been fun to play with because the mechanics are interesting, but now I’m starting to make the actual gameplay choices more compelling on their own.  Oxygen management is one of the biggest changes–the game looks almost the exact same as last week, but just because of the oxygen meter, it plays pretty differently.  As always, I’ll love you for always and forever if you give me any kind of (honest) feedback.

New fishing build

posted in: Flash | 1

There’s a new version of the fishing game in the tab near the top.  It’s much more game-like now.  Tons of new features and polish.

And because you asked nicely, here’s a screenshot from the next version.

Attention, shoppers:

posted in: Flash | 0

Here’s a quick screenshot of how the fishing game’s store is coming along.  I like it so far!

Smells like low, low prices!

(edit)

And here’s a picture of what gameplay looks like at this point.  Bubbles everywhere!

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One Response

  1. Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.

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