Starting over…

posted in: Uncategorized | 0

So, to start off with a summary, I started over with a lot of the work on Grief.  The engine wasn’t fast enough, and the script wasn’t tight enough.  Got a shitload of work done on both over the past … Continued

Viricide.

posted in: Uncategorized | 0

Breach 3 has officially changed its name to Viricide.  Check out the nearly finished demo in the tabs near the top of the page.  It’s got a ton of voice acting, so the file size is a relatively hefty (but … Continued

Pieces start to fit together.

posted in: Uncategorized | 0

Give the Breach 3 demo another try.  It’s got some new goodies, including a more standard level progression (no more of that slider business) and some personality.  The game is now set inside of an AI, where you are tasked … Continued

Some insights about loud things.

posted in: Uncategorized | 0

I’ve gotten some questions lately about the gun in Grief.  The general consensus is that Company was a quiet, thoughtful game, so why is the sequel going to be a mindless shooter oh god it’s going to be horrible why … Continued

Deja Vu…

posted in: Uncategorized | 0

I feel a little strange bringing this up, but whatever.  It made me chuckle a bit. Here’s a game for you to try out.  It’s a moody little puzzle game about a lonely protagonist who can make copies of himself … Continued

Finally, some story info for Grief.

posted in: Uncategorized | 0

I figure I’ve held off long enough, and since no one really knows about me anyway, there’s not a whole lot of point in keeping secrets.  Here’s how Grief works. Grief is about the psychologist from the end of Company. … Continued

More info.

posted in: Uncategorized | 0

Since I still don’t have a title for it yet, I’m going to be referring to the new game as Grief for the time being.  I wish that Grief would work as a final title, because it does have a … Continued

1 2