Starting over…
So, to start off with a summary, I started over with a lot of the work on Grief. The engine wasn’t fast enough, and the script wasn’t tight enough. Got a shitload of work done on both over the past … Continued
So, to start off with a summary, I started over with a lot of the work on Grief. The engine wasn’t fast enough, and the script wasn’t tight enough. Got a shitload of work done on both over the past … Continued
Give the Breach 3 demo another try. It’s got some new goodies, including a more standard level progression (no more of that slider business) and some personality. The game is now set inside of an AI, where you are tasked … Continued
I’ve gotten some questions lately about the gun in Grief. The general consensus is that Company was a quiet, thoughtful game, so why is the sequel going to be a mindless shooter oh god it’s going to be horrible why … Continued
I figure I’ve held off long enough, and since no one really knows about me anyway, there’s not a whole lot of point in keeping secrets. Here’s how Grief works. Grief is about the psychologist from the end of Company. … Continued
Since I still don’t have a title for it yet, I’m going to be referring to the new game as Grief for the time being. I wish that Grief would work as a final title, because it does have a … Continued