Progress…

posted in: Unity | 5

Hello there!  Sorry it’s been so long since I posted anything.

I’ve been studying up with Blender and Unity, and I recently started working on my first actual game using the two.  It’s not anything crazy, but it’s got rules and winning and such, so it’s a big step up from the random disjointed tests that I had been doing previously.  I love these pieces of software!  Unity is way smarter than Flash, and Blender has such an astronomically huge feature-set that my brain exploded.

Anyway, let’s cut to the quick–the game’s not done or anything, but you can play the current version here.

International Fake News Day

posted in: Unity | 0

Happy April, everyone!  Unfortunately, I don’t have any wacky fake announcements about whatever I’m working on, so hopefully you received enough shenanigans from other developers.

I do, however, have a playable demo of the first thing I’ve managed to slap together in Unity.  Seems like some really powerful/awesome software so far!  The most interesting part of this demo is the crosshair/camera behavior–the physics and rendering and such are built in.

Click me to download (PC/Mac)

Brace for impact

posted in: Flash | 0

Release day is tomorrow!  The game goes up on Armor first, and it’ll start appearing on other sites after two weeks or so.

I don’t really have anything else to say about it for now.  Let’s all wish the game the best of luck!

Release date?

posted in: Flash | 0

David’s audio is done!  This game is looking suspiciously complete…

Speaking of which, Fixation will release on ArmorGames.com on March 20th.  Tell your friends!

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One Response

  1. Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.

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