TrashTech is pretty much only missing its audio at this point, which is being handled by David Carney (as usual). It’ll go up on Kongregate whenever he’s finished, so keep your eyes open for it!
Since I’m just waiting on that for now, I spent most of my working time this week studying character animation. In summary, this shit is hard. I’m starting to get the hang of it…but there’s still no way to tell how much more practice it’ll take before I’m fully comfortable with the process. I’m feeling pretty confident about it, though.
Anyway, after TrashTech, the next practice game will most likely a third person brawler that takes place at some point after the robot apocalypse.
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.