Something mysterious…

posted in: Unity | 1

Sorry about the total lack of posts so far this month.  Been busy.  Here’s a screenshot.  Lots of stuff is still very much placeholder art, as should be expected.

Click for full size

It’s a roguelike that’s wrapped around stealth gameplay instead of normal RPG things.  More soon.

On crushing; smashing

posted in: Unity | 2

TrashTech is finally released–go play it on Kongregate!

In other news, I scrapped the brawler idea, but I’ve got something way better instead.  It’s a stealth game, and it’s been testing really well…I’ll have a bunch of things to say about it in the near future.  Keep your eyes peeled…

TrashTech releases soon, plus other stuff

posted in: Unity | 2

TrashTech is pretty much only missing its audio at this point, which is being handled by David Carney (as usual).  It’ll go up on Kongregate whenever he’s finished, so keep your eyes open for it!

Since I’m just waiting on that for now, I spent most of my working time this week studying character animation.  In summary, this shit is hard.  I’m starting to get the hang of it…but there’s still no way to tell how much more practice it’ll take before I’m fully comfortable with the process.  I’m feeling pretty confident about it, though.

Anyway, after TrashTech, the next practice game will most likely a third person brawler that takes place at some point after the robot apocalypse.

TrashTech!

posted in: Unity | 3

So yeah, “TrashTech” stuck as a name.  It’s a little bland as a title, but perfectly bland as a name for the company in the game. Basically it’s grown on me a bit, so I’m happy with it.

There’s a new version available Here that’s very close to being complete–the biggest things that are missing now are high scores and audio.  There are 20 levels and some extra challenges after you finish the story mode.  Gimme some feedback before the final version comes out!

Also:  This game is a distant sequel to Viricide and You Find Yourself In A Room, so having those in mind while playing might provide a few extra kicks and giggles.

Physics game update

posted in: Unity | 2

Hello again!  I’ve been doing some more plugging away at this physics game.  It might end up being called TrashTech?  That might be a stupid title.  I still can’t ever tell.

The game’s been fleshed out some more in both gameplay and visuals, so hurry hurry and check it out right here.  And be sure to give me feedback so I can make it better!

Some of the levels are a little cryptic since there aren’t any instructions yet, but hopefully you’ll be able to work it out.

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One Response

  1. Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.

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