I’ve been learning about making shaders lately. Summary: Making shaders is really fuckin’ interesting.
For starters, I added some extra niceness to the shader used on the main obstacles (the stuff you’ll be picking up). Part of that is a slight reflective term for their shiny bits – for example, here’s a picture of a CRT monitor using the original shader:
And here’s a picture with the new shader, with a bit of extra flair in the screen:
Objects also get a smidgeon of rim lighting, which is, uh, kinda pretty. Here’s a big screenshot (click for full size) of the way a current full level looks:
There’s also a wacky full-scene shader that gets applies while the player is using a special gadget called Teleport+. Teleport+ can be ridiculously useful: It pauses the game and lets you pick a new position, and then you can resume play whenever you’re ready. Using it to escape a dire situation can be kind of cathartic, so I wanted to pick an effect that would complement that feeling. Here’s what it looks like (again, click for full size):
The game’s getting to a point where I’ll be ready to start testing it online pretty soon…normally I like to get playable demos online as quickly as possible, but this game has a lot more to explain than any of my previous stuff, and I don’t want to put it up while it’s still a little difficult to decypher.
Also I need some help thinking of a title. It’s most likely going to be the main character’s name, but I don’t have a name for him yet. He’s a sneaky robot thing who rolls around stealing office furnishings so he can melt them down for materials. Any suggestions?
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.