Finally home.
First of all, if you own an XBox, stop reading this, because I have something more important for you to do: Go buy Limbo. Play it right now. It’s $15, and it’s better than every game I’ve ever made, and … Continued
First of all, if you own an XBox, stop reading this, because I have something more important for you to do: Go buy Limbo. Play it right now. It’s $15, and it’s better than every game I’ve ever made, and … Continued
So I’ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I’ve gotten kinda behind on updating the site. Well, if you were hoping for that to change, I’ve got some … Continued
So, to start off with a summary, I started over with a lot of the work on Grief. The engine wasn’t fast enough, and the script wasn’t tight enough. Got a shitload of work done on both over the past … Continued
Viricide has been packed up and sent off into the real world, so you’ll hopefully be seeing it on various game sites pretty soon. At the time of writing this, it’s on at least Armor and Kongregate. Reviews are about … Continued
The Company of Myself just won the award for Best Indie Game at the 2010 Mochis, which is a part of the Flash Gaming Summit. I couldn’t make it out to the event because it’s in California and I’m not, … Continued
I keep track of all the comments on the site, but I watch the comments for the Grief demo particularly closely, because it’s the project that stands as the most important to me. Company did extremely well and got me … Continued
Give the Breach 3 demo another try. It’s got some new goodies, including a more standard level progression (no more of that slider business) and some personality. The game is now set inside of an AI, where you are tasked … Continued
Most of my dev time lately has been spent on Breach 3, which won’t be called Breach 3, but that’s still what it is, so whatever. YFYIAR is pretty close to being done, and at this point I’m waiting on … Continued