Fisher-Diver’s audio progress

posted in: Flash | 0

David Carney and Tristan Costanzo have been hard at work on the audio for Fisher-Diver, and it sounds fantastic!  I recorded a really quick video to show how it’s coming along.  What do you think?

More fishing, more diving

posted in: Flash | 0

I’m thinking about using the title “Fisher-Diver” now.  It’s not flashy, but it’s easy to remember, explains the main gameplay in very simple terms, and seems to be surprisingly Google-friendly.  For the moment, it’s good enough.  I might think of … Continued

Yet another fishing update

posted in: Flash | 0

There’s a new version of the fishing game (is “Fishing Dream” a stupid title?) in the tab near the top of the page.  Most of the changes are focused on shaping the “fun-ness” of the gameplay.  Up until now the … Continued

New fishing build

posted in: Flash | 1

There’s a new version of the fishing game in the tab near the top.  It’s much more game-like now.  Tons of new features and polish. And because you asked nicely, here’s a screenshot from the next version.

Attention, shoppers:

posted in: Flash | 0

Here’s a quick screenshot of how the fishing game’s store is coming along.  I like it so far! (edit) And here’s a picture of what gameplay looks like at this point.  Bubbles everywhere!

Deep sea fishing demo!

posted in: Flash | 4

I’ve been quietly tinkering away on a deep sea fishing game lately.  Fix is still under way and moving along wonderfully (and my artist is settled down for a while again, so he can do more work and we can … Continued

Lots of progress…

posted in: Flash | 0

Sorry I haven’t posted anything in a while. Fix is still coming along nicely, but I don’t have anything to show for it at the moment.  I’ll most likely put up a video to explain some features soon, but I … Continued

Terrain and character control

posted in: Flash | 0

I started working on the terrain rendering for Fix today.  The general idea is to make it similar to how I did it in Company, but update it to support more gameplay features and overall coolness. Aside from that, I’ve … Continued

New smoke, and a picture of a crane.

posted in: Flash, Photo | 0

I think this is the fifth time I’ve tried making the smoke for Fix work.  It’s been slowly getting closer and closer to something usable for a full game, and I think this version is finally the one! It’s very … Continued

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