Fisher-Diver’s audio progress
David Carney and Tristan Costanzo have been hard at work on the audio for Fisher-Diver, and it sounds fantastic! I recorded a really quick video to show how it’s coming along. What do you think?
David Carney and Tristan Costanzo have been hard at work on the audio for Fisher-Diver, and it sounds fantastic! I recorded a really quick video to show how it’s coming along. What do you think?
I’m thinking about using the title “Fisher-Diver” now. It’s not flashy, but it’s easy to remember, explains the main gameplay in very simple terms, and seems to be surprisingly Google-friendly. For the moment, it’s good enough. I might think of … Continued
There’s a new version of the fishing game (is “Fishing Dream” a stupid title?) in the tab near the top of the page. Most of the changes are focused on shaping the “fun-ness” of the gameplay. Up until now the … Continued
There’s a new version of the fishing game in the tab near the top. It’s much more game-like now. Tons of new features and polish. And because you asked nicely, here’s a screenshot from the next version.
Here’s a quick screenshot of how the fishing game’s store is coming along. I like it so far! (edit) And here’s a picture of what gameplay looks like at this point. Bubbles everywhere!
I’ve been quietly tinkering away on a deep sea fishing game lately. Fix is still under way and moving along wonderfully (and my artist is settled down for a while again, so he can do more work and we can … Continued
Sorry I haven’t posted anything in a while. Fix is still coming along nicely, but I don’t have anything to show for it at the moment. I’ll most likely put up a video to explain some features soon, but I … Continued
Hey everyone. I’ve been working a lot on the terrain rendering for Fix lately, and I think it’s looking pretty spiffy. Here’s a step-by-step rundown of how it gets from tile map to final image.
I started working on the terrain rendering for Fix today. The general idea is to make it similar to how I did it in Company, but update it to support more gameplay features and overall coolness. Aside from that, I’ve … Continued
I think this is the fifth time I’ve tried making the smoke for Fix work. It’s been slowly getting closer and closer to something usable for a full game, and I think this version is finally the one! It’s very … Continued