Finally home.

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First of all, if you own an XBox, stop reading this, because I have something more important for you to do:  Go buy Limbo.  Play it right now.  It’s $15, and it’s better than every game I’ve ever made, and … Continued

No posts in a while…

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So I’ve been crazy busy with moving into a new apartment (in a new town) and some other stuff, so I’ve gotten kinda behind on updating the site.  Well, if you were hoping for that to change, I’ve got some … Continued

Starting over…

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So, to start off with a summary, I started over with a lot of the work on Grief.  The engine wasn’t fast enough, and the script wasn’t tight enough.  Got a shitload of work done on both over the past … Continued

A poem.

posted in: Flash | 0

I don’t get all that much fanmade content (excluding the extremely badass Spewer tattoo), but someone just sent me a poem that they wrote about Company, and I figured I’d share it with the class.  Props to Kevin Hoecherl, you’re … Continued

Viricide Releases.

posted in: Flash | 27

Viricide has been packed up and sent off into the real world, so you’ll hopefully be seeing it on various game sites pretty soon.  At the time of writing this, it’s on at least Armor and Kongregate.  Reviews are about … Continued

Viricide.

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Breach 3 has officially changed its name to Viricide.  Check out the nearly finished demo in the tabs near the top of the page.  It’s got a ton of voice acting, so the file size is a relatively hefty (but … Continued

Company wins stuff!

posted in: Flash | 0

The Company of Myself just won the award for Best Indie Game at the 2010 Mochis, which is a part of the Flash Gaming Summit.  I couldn’t make it out to the event because it’s in California and I’m not, … Continued

Green squares and such.

posted in: Flash | 0

I keep track of all the comments on the site, but I watch the comments for the Grief demo particularly closely, because it’s the project that stands as the most important to me.  Company did extremely well and got me … Continued

Pieces start to fit together.

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Give the Breach 3 demo another try.  It’s got some new goodies, including a more standard level progression (no more of that slider business) and some personality.  The game is now set inside of an AI, where you are tasked … Continued

The sense of progress.

posted in: Flash | 2

Most of my dev time lately has been spent on Breach 3, which won’t be called Breach 3, but that’s still what it is, so whatever.  YFYIAR is pretty close to being done, and at this point I’m waiting on … Continued

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