Finally, a video!

posted in: Unity | 1

As promised, here’s a narrated video of my buddy playing the stealth game.  I’ve only posted screenshots of this thing so far, so hopefully it’ll start to make some sense now! As an aside, the building’s outer walls in this … Continued


posted in: Unity | 1

In the interest of giving different in-game buildings more interesting little details, I’ve started working on some code that procedurally designs wallpapers.  I don’t have in-game screenshots yet because I need some more work before it’ll fit in correctly, but … Continued

More screenshots

posted in: Unity | 1

I finally started working on a proper lighting model for the stealth game…seems to help a lot!  Most of the light in the scene comes from the spawned lamps now, and it’s all based on the building’s color palette.  The … Continued

A bunch of screenshots

posted in: Unity | 1

Hello everybody.  I just noticed that I haven’t put up any screenshots of normal gameplay in a really long time, so here’s a few to chew on.  I just hooked up a prettier-looking setup for the interior grey walls, so … Continued

Surfaces and such

posted in: Unity | 3

I’ve been learning about making shaders lately.  Summary:  Making shaders is really fuckin’ interesting. For starters, I added some extra niceness to the shader used on the main obstacles (the stuff you’ll be picking up).  Part of that is a … Continued

Layout examples…

posted in: Unity | 4

I updated the level generation code yesterday and today, and now it can finally create buildings that aren’t rectangular.  This turned out to involve quite a few changes to quite a few aspects of the code, but the results are … Continued

Tinting and color schemes

posted in: Unity | 1

Hello again!  Got another art update for the stealth game.  The biggest new feature is automatic tinting, so different buildings can have their own color schemes.  The three colored bars on the outer walls are the building’s main colors, and … Continued

Another screenie…

posted in: Unity | 2

It’s only been a day, but I worked a bunch on the aesthetics for the stealth game starting immediately after I posted the previous screenshot, so here’s a new one.  I’m running the trial for Unity Pro now, so I … Continued

Something mysterious…

posted in: Unity | 1

Sorry about the total lack of posts so far this month.  Been busy.  Here’s a screenshot.  Lots of stuff is still very much placeholder art, as should be expected. It’s a roguelike that’s wrapped around stealth gameplay instead of normal … Continued

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