Title Card
Quick – and be honest – is this a stupid title? Public testing/Greenlight/Kickstarter are all getting closer all the time… (EDIT) Guess that one sucks – here’s another shot at it.
Quick – and be honest – is this a stupid title? Public testing/Greenlight/Kickstarter are all getting closer all the time… (EDIT) Guess that one sucks – here’s another shot at it.
I’ve got the result of my first game jam – it’s sorta rudimentary but I’m still pretty happy with it. It’s supposed to be exploratory, so expect a certain amount of fiddling. Click me In other news, David is squared … Continued
Hey y’all – I’ve got various updates to the stealth game (new enemy character art, custom trial levels, unlock progress, mildly randomized flooring, etc), but I don’t have any time to show it off yet because I’m about to head … Continued
Finally! Here’s our hero up close: And here he is crouched. Originally his “torso” was going to be a big square telescope that would be easy to shorten. I think this new spreading panel body type is much more interesting … Continued
The stealth game’s various menus are starting to come together pretty nicely, but they’re still not quite done. Working on interface every day was starting to wear on me a bit, so I took some time to put in a … Continued
PC gamers love their advanced video settings. Maybe it’s a tradition thing. Until recently, the game only ran in one of four graphics presets (“Sparse,” “Simple,” “Standard,” and “Stellar”). I’m going to be keeping those as the basic settings, but … Continued
Ahoy there! I was in Houston for a few days to celebrate a wedding in the family. But y’all aren’t here to read about that, so let’s move on. I recently purchased the wonderful blindGUI from Unity’s Asset Store, and … Continued
I still don’t have any real character art for the player, but I know that the final design will work kinda like one of those Segway Scooter, but with a sphere instead of two wheels. I recently updated the way … Continued
The current wallpaper generator uses a mix of fractal information and random noise. The method works pretty much how I explained earlier, but with one important extra trick. The result of each pattern render is a mixture of big, … Continued