The fluid puzzler is coming along really well! Since it’s a short-form puzzle game, I don’t want to show too much of its actual content for fear of ruining some of the fun. The current plan is to have 21 levels, and as of today I have 11 that have at least a first draft. Each puzzle needs to go through a few rounds of playtesting with fresh eyes, or else they’ll end up being shitty and frustrating.
We’ve found our visual artist and two voice actors, but I don’t have content from them yet, so I’ll save their intros for another time.
Here’s a quick screenshot that shows a text renderer that I implemented yesterday and today. Not the most exciting tool…but a vital one for this game. I couldn’t use Unity’s default text-mesh-generator, because it didn’t support some important features like smooth word-by-word reveals and wordwrap (which would have been a pain in the ass to work around).
Still lots to do, but progress is looking good!