The fluid puzzler is coming along really well! Since it’s a short-form puzzle game, I don’t want to show too much of its actual content for fear of ruining some of the fun. The current plan is to have 21 levels, and as of today I have 11 that have at least a first draft. Each puzzle needs to go through a few rounds of playtesting with fresh eyes, or else they’ll end up being shitty and frustrating.
We’ve found our visual artist and two voice actors, but I don’t have content from them yet, so I’ll save their intros for another time.
Here’s a quick screenshot that shows a text renderer that I implemented yesterday and today. Not the most exciting tool…but a vital one for this game. I couldn’t use Unity’s default text-mesh-generator, because it didn’t support some important features like smooth word-by-word reveals and wordwrap (which would have been a pain in the ass to work around).
Still lots to do, but progress is looking good!
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.