Character art!
Finally! Here’s our hero up close: And here he is crouched. Originally his “torso” was going to be a big square telescope that would be easy to shorten. I think this new spreading panel body type is much more interesting … Continued
Finally! Here’s our hero up close: And here he is crouched. Originally his “torso” was going to be a big square telescope that would be easy to shorten. I think this new spreading panel body type is much more interesting … Continued
The stealth game’s various menus are starting to come together pretty nicely, but they’re still not quite done. Working on interface every day was starting to wear on me a bit, so I took some time to put in a … Continued
PC gamers love their advanced video settings. Maybe it’s a tradition thing. Until recently, the game only ran in one of four graphics presets (“Sparse,” “Simple,” “Standard,” and “Stellar”). I’m going to be keeping those as the basic settings, but … Continued
Ahoy there! I was in Houston for a few days to celebrate a wedding in the family. But y’all aren’t here to read about that, so let’s move on. I recently purchased the wonderful blindGUI from Unity’s Asset Store, and … Continued
I still don’t have any real character art for the player, but I know that the final design will work kinda like one of those Segway Scooter, but with a sphere instead of two wheels. I recently updated the way … Continued
The current wallpaper generator uses a mix of fractal information and random noise. The method works pretty much how I explained earlier, but with one important extra trick. The result of each pattern render is a mixture of big, … Continued
As promised, here’s a narrated video of my buddy playing the stealth game. I’ve only posted screenshots of this thing so far, so hopefully it’ll start to make some sense now! As an aside, the building’s outer walls in this … Continued
In the interest of giving different in-game buildings more interesting little details, I’ve started working on some code that procedurally designs wallpapers. I don’t have in-game screenshots yet because I need some more work before it’ll fit in correctly, but … Continued
I finally started working on a proper lighting model for the stealth game…seems to help a lot! Most of the light in the scene comes from the spawned lamps now, and it’s all based on the building’s color palette. The … Continued