Title Card
Quick – and be honest – is this a stupid title? Public testing/Greenlight/Kickstarter are all getting closer all the time… (EDIT) Guess that one sucks – here’s another shot at it.
Ludum Dare 25 and a little bit about sneakers
I’ve got the result of my first game jam – it’s sorta rudimentary but I’m still pretty happy with it. It’s supposed to be exploratory, so expect a certain amount of fiddling. Click me In other news, David is squared … Continued
Lots to show, but no time to show it…
Hey y’all – I’ve got various updates to the stealth game (new enemy character art, custom trial levels, unlock progress, mildly randomized flooring, etc), but I don’t have any time to show it off yet because I’m about to head … Continued
Character art!
Finally! Here’s our hero up close: And here he is crouched. Originally his “torso” was going to be a big square telescope that would be easy to shorten. I think this new spreading panel body type is much more interesting … Continued
Furniture consumption
The stealth game’s various menus are starting to come together pretty nicely, but they’re still not quite done. Working on interface every day was starting to wear on me a bit, so I took some time to put in a … Continued
It’s advanced.
PC gamers love their advanced video settings. Maybe it’s a tradition thing. Until recently, the game only ran in one of four graphics presets (“Sparse,” “Simple,” “Standard,” and “Stellar”). I’m going to be keeping those as the basic settings, but … Continued
Weddings, UI systems, and, inevitably, more wallpapers (+bonus gif)
Ahoy there! I was in Houston for a few days to celebrate a wedding in the family. But y’all aren’t here to read about that, so let’s move on. I recently purchased the wonderful blindGUI from Unity’s Asset Store, and … Continued
Player motion
I still don’t have any real character art for the player, but I know that the final design will work kinda like one of those Segway Scooter, but with a sphere instead of two wheels. I recently updated the way … Continued