Some more updates for you:
- Some new types of furniture
– Two new PCs and a new computer monitor
– Two new floor lamps (removed that awkward rectangular one)
– An update to the vending machine
- Some new decorative props (little desk plants, pencils, stacks of paper, etc)
- Heavily revised furniture spawning code
– Significantly more accurate furniture density
– Buildings pick a personal subset of the overall furniture list
– Individual rooms inside of a level pick a subset of the building’s subset of the overall furniture list
- Challenge levels unlock earlier: Levels 1-4 unlock at Progress Level 2
- Various other minor bugfixes, tweaks, and optimizations
Download links:
One Response
Mike
Nice idea with the musical instruments, that’s suuuuuuper important for learning something completely. Like you’re going to know about different materials and how sound works, thats cool. I learned about how meat dries, and now I have an idea of how things dry. Also, for the cell game, (maybe) making it more realistic, by like making it kinda like a 3d osmosis jones will make it more visceral and real. maybe. Yea but it’s gonna take you a while to make anything, just like my cousin who’s an artist, each mosaic takes like a month, depending how big it is. A big project, like on the side of a building took him like 8 months, but his work is…. rigorous and detailed and very thoughtful and carefully crafted. His works are good, old museum art good, like roman vases good. Anyway, yea it’s good that you are making your own instruments because i’m doing the same thing, but with economics. It really helps you understand precisely how the physical world works. It’s nice.